Semester Project: Phagophobia Character in 3D space

Process: I started with a blockout in Maya and then imported it into ZBrush to give it a better shape and sulpt details into the character. After finishing the character I headed back into Maya for Retopology and UV unwrapping. Before placing the character into the scene I created
textures for all the clothes, the skin, hair, eyebrows and eyes which were done in Adobe Substance Painter.

front view

front view

back view

back view

detail view 1

detail view 1

detail view 2

detail view 2

detail view 3

detail view 3

character turntable